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  • Crysis - Full size EVE Online amarr battleship, dread and titan
    Some people are tempted to quickly point out how the size is incaccurate. I encourage anyone with that kind of feelings to read this description and follow the links. To keep it simple, everything indicates they are as good as they could be. The few "problems" are discussed on the forums (battleships in eve's preview window are smaller! read http://eve-search.com/thread/1051592/page/1) For those interested, I posted a very quick and general howto in page 2: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1271223 http://eve-search.com/thread/1271223 MAKING OF THE VIDEO: Models and textures have been exported from the game. I am only using diffuse textures, no bumpmap, specular or any other fancy stuff (except in the last 30s, where I'm using a frozen effect) The video has been captured using VHScrCap ( http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture ) and virtualdub ( http://www.virtualdub.org/ ) After importing the models in 3dstudio, I checked they had the right size according to http://go-dl1.eve-files.com/media/corp/DavikRendar/EVE_Shipchart_Apocrypha_Edition.jpg However, when exporting them to .cgf they were much smaller in crysis. Why? I don't know (I'm far from an expert), but I found out they were exactly 100 times smaller. In 3dstudio I'm using 1 generic unit = 1 meter, but when exporting, it seems the plugin sets 1 unit = 1 cm. So that's why in the video I'm scaling them up x100. If that's not the reason, I don't know. But I made sure the size was right in the editor (I measured them). Check it yourself, compare http://eve-files.com/dl/216559 with the previous link. They are as big as reported ingame (except the bs for reasons explained here http://eve-search.com/thread/1051592/page/1). The scale in crysis after x100 is correct, meaning 1m is 1m. I tested it by exporting something with a known length and comparing it to a crysis asset I already knew the size of (a human, for instance). Crysis tells you the size if you look at the coordinates anyway. COMPLETELY RANDOM THOUGHTS: As many other people, after watching http://www.youtube.com/watch?v=tOJIyTHgwGQ (good work!) I wanted to see the bigger ships, but unfortunately the engine doesn't support them. So I made this quick and dirty video to show a dread and a titan in Crysis. It can't handle models much bigger than the avatar, if you move it too much the model disappears and bad things happen. So forget about importing a 40km wide station. The island is 8km x 8km and the titan more than 13km long. You already have half the titan on the sea, far from the main map. Even if I could import a station, it would be so big that you would lose the sense of scale (even more than now). Just imagine a brown sky instead of blue, and there you have it, a station in crysis. Also keep an eye on the titan's hangar, it doesn't look so big in eve. However, it is, you could put the whole playable section of the island inside, and then do a parachute jump from a plane while you are there. If you thing about it, the scale is not so different than other fictional universes. Battleships are the size of star destroyers, and the typical x-wings would be the fighters carriers use (I'm not showing them here). It's just we are used to buying and losing stupidly big ships, so they look smaller than they really are. Also, the sense of scale you get ingame is not great, although in the dark void, with no references and if you want it to be playable, not much can be done to improve it I suppose. **I AM NOT AFFILIATED WITH CCP. SHIP MODELS AND TEXTURES ARE INTELLECTUAL PROPERTY OF CCP. CCP IS IN NO WAY RESPONSIBLE FOR THE CONTENT OF THIS VIDEO**
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